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Blender & CIA » Blog Archive » Dome II … getting close
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Dome II … getting close

Português

Hoje foi dia de despedida.

Vou ficar um bom tempo sem voltar à UBC, onde eu aprendi muito, trabalhei muito, e o mais importante: me diverti horrores :D

Para celebrar o fim desta etapa de trabalho (novidades em breve, terminamos um vídeo que ficou bem bacana) resolvemos tirar parte do expediente pra testar o domo que tem aqui.

Nem tudo deu certo, por exemplo o domo aqui é do tipo truncated, então tenho que refazer parte do código pra suportar este tipo de domo também.

Mas enfim, foi bem divertido.

Inglês

Today was time to say bye to UBC again. Sunday I’m heading to Toronto, and then going back to Brazil in the end of February.

As a nice farewell work day, we took part of it to run some tests in the Dome they have at UBC.

Unfortunately their Dome is a trucated one. Since so far I coded only the regular fisheye camera in Blender, the distortion isn’t the same.

After some hacky changes in the code (and quick recompilations thanks to scons) we had some nice result though.

Português

Ainda tem algumas coisas que tenho que ajeitar no código.

Eu estava tentando usar FBO pra facilitar minha vida e ganhar em performance. Mas por alguma razão o resultado ficou bem pior.

Devo estar fazendo alguma coisa errada :/

Enfim, novidades em breve.

Abraços,
Dalai

Inglês

The nice thing about the tests it’s that I did realize there are changes I need to do.

For example it will be handy to have a controller to adjust the size of the projection. A kind of a scale property.

Another thing it’s that I was concerned about the seams, but in the end you get so dizzy you can’t notice them :p

Well let’s see how does it end :)

Related Post:

Fisheye em aplicações interativas, jogos e planetários com Blender

4 Comentários em “Dome II … getting close”

  1. 31 de Janeiro de 2009 às 4:36
    mike disse:

    Haha, The video ended right after you said let’s try some of Mike’s Demo. :-(

  2. 31 de Janeiro de 2009 às 10:29
    malefico disse:

    That looks soo cool…

  3. 31 de Janeiro de 2009 às 19:43

    Haha, don’t worry Mike. I give you all the credits in the final release.
    Once I get all your files working properly I consider this job done :p

    Malefico,
    you bet it!
    It *almost* surpassed my expectations :)

    Next fun-toy-work-goal: put my hands on a 3D television :)

  4. 3 de Fevereiro de 2009 às 9:35
    Nina disse:

    Agora sim to entendendo melhor! Mas eu pensei que a tela fosse côncava… mas pelo que eu vi é a imagem certo?

    Adorei o vídeo! Adorei você falando inglês!
    Beijos da irmã com saudades!